Methods are functions that are associated with a particular type. Classes, structures, and enumerations can all define instance methods, which encapsulate specific tasks and functionality for working with an instance of a given type. Classes, structures, and enumerations can also define type methods, which are associated with the type itself.

Instance Methods

Instance methods are functions that belong to instances of a particular class, structure, or enumeration. They support the functionality of those instances, either by providing ways to access and modify instance properties, or by providing functionality related to the instance’s purpose. Instance methods have exactly the same syntax as functions, as described in Functions.

You write an instance method within the opening and closing braces of the type it belongs to. An instance method has implicit access to all other instance methods and properties of that type. An instance method can be called only on a specific instance of the type it belongs to. It cannot be called in isolation without an existing instance.

Here’s an example that defines a simple Counter class, which can be used to count the number of times an action occurs:

class Counter {
   var count = 0
   func increment() {
       count += 1

//  “amount” is parameter name
   func increment(by amount: Int) {
       count += amount
   func reset() {
       count = 0

The Counter class defines three instance methods:

let counter = Counter()
// the initial counter value is 0
// the counter’s value is now 1

// by is argument label
counter.increment(by: 5)
// the counter’s value is now 6
// the counter’s value is now 0

The self Property

Every instance of a type has an implicit property called self, which is exactly equivalent to the instance itself. You use the self property to refer to the current instance within its own instance methods.

The increment() method in the example above could have been written like this:

func increment() {
   self.count += 1

In practice, you don’t need to write self in your code very often. If you don’t explicitly write self, Swift assumes that you are referring to a property or method of the current instance whenever you use a known property or method name within a method. This assumption is demonstrated by the use of count (rather than self.count) inside the three instance methods for Counter.

The main exception to this rule occurs when a parameter name for an instance method has the same name as a property of that instance. In this situation, the parameter name takes precedence, and it becomes necessary to refer to the property in a more qualified way. You use the self property to distinguish between the parameter name and the property name.

Here, self disambiguates between a method parameter called x and an instance property that is also called x:

struct Point {
   var x = 0.0, y = 0.0
   func isToTheRightOf(x: Double) -> Bool {
       return self.x > x
let somePoint = Point(x: 4.0, y: 5.0)
if somePoint.isToTheRightOf(x: 1.0) {
   print(“This point is to the right of the line where x == 1.0”)
// Prints “This point is to the right of the line where x == 1.0”


(참고 tumblr #swift  #var  #let  #reference  #value  #type  #mutable  #immutable  #immutablity  #variable )

Modifying Value Types from Within Instance Methods

Structures and enumerations are value types. By default, the properties of a value type cannot be modified from within its instance methods.

However, if you need to modify the properties of your structure or enumeration within a particular method, you can opt in to mutating behavior for that method. The method can then mutate (that is, change) its properties from within the method, and any changes that it makes are written back to the original structure when the method ends. The method can also assign a completely new instance to its implicit self property, and this new instance will replace the existing one when the method ends.

You can opt in to this behavior by placing the mutating keyword before the func keyword for that method:

struct Point {
   var x = 0.0, y = 0.0
   mutating func moveBy(x deltaX: Double, y deltaY: Double) {
       x += deltaX
       y += deltaY
var somePoint = Point(x: 1.0, y: 1.0)
somePoint.moveBy(x: 2.0, y: 3.0)
print(“The point is now at ((somePoint.x), (somePoint.y))”)
// Prints “The point is now at (3.0, 4.0)”

Note that you cannot call a mutating method on a constant of structure type, because its properties cannot be changed, even if they are variable properties, as described in Stored Properties of Constant Structure Instances:

let fixedPoint = Point(x: 3.0, y: 3.0)
fixedPoint.moveBy(x: 2.0, y: 3.0)
// this will report an error

Assigning to self Within a Mutating Method

Mutating methods can assign an entirely new instance to the implicit self property. The Point example shown above could have been written in the following way instead:

struct Point {
   var x = 0.0, y = 0.0
   mutating func moveBy(x deltaX: Double, y deltaY: Double) {
       self = Point(x: x + deltaX, y: y + deltaY)

Mutating methods for enumerations can set the implicit self parameter to be a different case from the same enumeration:

enum TriStateSwitch {
   case off, low, high
   mutating func next() {
       switch self {
       case .off:
           self = .low
       case .low:
           self = .high
       case .high:
           self = .off
var ovenLight = TriStateSwitch.low
// ovenLight is now equal to .high
// ovenLight is now equal to .off

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